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- Warhammer 40,000: Dawn of War IV
Orks
A playable faction built around relentless aggression, territorial expansion and strength in numbers.
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Adeptus Mechanicus
A playable, technology-focused faction that favours speed, ranged combat and interconnected battlefield systems.
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Necrons
A playable faction whose slow, resilient expansion is designed to become a snowballing battlefield threat.
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Space Marines
A playable elite faction with powerful but expensive units, on-field reinforcement and rapid redeployment tools.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Blood Ravens
A playable Space Marines Chapter in the campaign, described as specialising in flexible strategic combat.
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Dark Angels
A playable Space Marines sub-faction in the campaign with access to Deathwing and Ravenwing elite forces.
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Gorgutz
An Ork Warboss and Commander who fights in Mega Armour and supports both melee and ranged combat options.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Guzcutta
An Ork Beast Snagga Boss and Commander who can fight on foot before gaining a rideable Squigosaur.
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Potentia Delta-9
An Adeptus Mechanicus Technoarcheologist Commander with flexible melee or ranged upgrade paths.
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Skitarii Marshal Sek-Ix-23
An Adeptus Mechanicus Commander who strengthens attached and nearby units from the centre of a battle.
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Chronomancer Thothmek
A playable Necron Commander who uses chronomantic powers to manipulate the battlefield.
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Ahmnok
A playable Necron Commander presented as a more direct combat leader than Thothmek.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Company Master Astoran
A Dark Angels Commander in Terminator Armour who leads the Deathwing as a frontline force.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Chaplain Ezrael
A Dark Angels Commander associated with Ravenwing bikes and rapid lightning-strike tactics.
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Ruststalkers
A close-combat Adeptus Mechanicus unit described as a way to pin enemies for supporting ranged fire.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Skitarii Rangers
An Adeptus Mechanicus ranged unit used to deliver firepower while melee units hold an enemy in place.
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Knight Castellan
A colossal Adeptus Mechanicus-aligned combat machine supplied through House Raven and deployed by Drop Keep.
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Ironstrider Ballistarius
A quick Adeptus Mechanicus vehicle designed to reach distant parts of the battlefield.
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Onager Dunecrawler
A hulking and heavily weaponised Adeptus Mechanicus battlefield vehicle.
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Skorpius Disintegrator
An Adeptus Mechanicus vehicle that supplies long-range firepower for the faction’s ranged playstyle.
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Scarabs
A cheap and comparatively fast Necron swarm used to tie up enemy ranged units in melee.
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Deathmarks
Necron sniper units described as capable of eliminating commanders and elite infantry at range.
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Doomstalkers
Colossal Necron constructs that use Doomsday Blasters for explosive battlefield firepower.
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Canoptek Spyders
Necron units that can construct Tomb Pylons anywhere on the map.
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Monolith
A Necron machine whose Eternity Gate deploys units placed in reserve at the Tomb Citadel.
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Flash Gitz
Powerful ranged Ork infantry equipped with massed bullet-firing snazzguns.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Squighog Riders
Mounted Ork Beast Snagga Boyz who move quickly before attacking with Stikka spears.
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Meganobz
Ork units with weapon upgrades for either long-range firepower or short-range area damage.
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Slugga Boyz
Ork infantry whose Burna is cited as a weapon effective against masses of units.
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Deathwing
A Dark Angels elite force described as slow, punishing and effective as a frontline bulwark.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Ravenwing
A Dark Angels elite force associated with bikes, speed and hit-and-run tactics.
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Space Marine Intercessor
A Space Marine unit with documented rifle and auxiliary weapon choices for different threats.
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Waaagh! Banners
Ork structures that official faction guidance recommends erecting while spreading multiple strongholds.
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Cogitator Relays
Adeptus Mechanicus structures whose destruction in key positions weakens the Noosphere Network.
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Void Shield
A large Adeptus Mechanicus structure that blocks enemy fire across its boundary while allowing movement through it.
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Tomb Citadel
The upgradeable Necron centre of operations and production engine for the faction’s units.
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Resurrection Galleries
Necron structures that return a selected type of fallen unit without an additional unit cost.
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Tomb Pylons
Necron structures that create a new Power Matrix area and receive translocated forces from the headquarters.
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Hammerfall Bunker
A Space Marine fortification presented as one of the game’s base-building defence options.
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Thunderhawk Relay
A Space Marine structure used with Reserves to move troops rapidly to the part of the map where they are needed.
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Combat Director
An animation system that continually assesses engagements and assembles matching combat animation sequences.
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Unit Veterancy System
A progression system through which surviving units grow in power and may unlock new abilities.
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Resource Points
Capturable and upgradeable map points used to secure resources and territorial control.
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Waaagh!
An Ork faction mechanic that fills from Ork battlefield presence and defeated enemies before empowering fighting units.
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Noosphere Network
The Adeptus Mechanicus network that links structures, static weapons and units into a shared sphere of influence.
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Auger Vision
An Adeptus Mechanicus strategic ability that gives an imperfect indication of activity beneath the fog of war.
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Power Matrix
A Necron field expanded by structures that supports construction, economy and friendly units standing within it.
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Dominion
A Necron resource whose generation increases as the faction expands its Power Matrix.
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Translocation Science
A Necron Stratagem that teleports a limited group of units to another visible point on the battlefield.
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Reserves
A deployment mechanic used by Space Marines and Necrons to move held units toward an active battlefront.
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Painter tool
An in-game feature for customising the appearance of the player’s armies and units.
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On-field reinforcement
A force-preservation mechanic that reinforces units in the field while consuming the player’s economy.
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Action Points
A limited Crusade-turn resource spent to move a Strike Force and attack territories on the world map.
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Requisition
A Crusade resource earned through conquest and spent on territories and persistent Strike Forces.
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Mission editor
A mission editor announced among the free updates planned for the year after launch.
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Separate Campaign and Multiplayer Balance
A stated policy of balancing the campaign and the multiplayer separately, so the same unit can differ in strength between them.
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Destruction System
A dedicated system under which constructed buildings collapse when sufficiently damaged and scenery can be reduced to rubble by stray fire.
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Campaign
Four faction storylines feed into one overarching campaign narrative across more than 70 missions.
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Last Stand
A returning horde-style mode built around surviving increasingly dangerous waves of enemies.
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Skirmish
A configurable battle mode in which players choose the map, factions, difficulty and other settings.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Multiplayer
Competitive online play with announced support for one-versus-one and team formats.
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Annihilation
The default Quick Match mode, won by destroying every enemy headquarters while protecting one’s own.
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Domination
A multiplayer mode that awards Victory Points for controlling more Strategic Positions than the opponent.
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Maelstrom
A multiplayer mode that awards Victory Points for objectives appearing dynamically across the map.
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Crusade
An announced replayable campaign mode combining a turn-based Kronus world map with persistent tactical battles.
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Captain Cyrus
A Blood Ravens leader who arrives over Kronus to recruit aspirants before the force is ambushed by Gorgutz.
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Chief Librarian Jonah Orion
A Blood Ravens leader who travels to Kronus with Cyrus at the beginning of the campaign story.
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Lion El’Jonson
The Dark Angels Primarch, announced as playable for a small but pivotal part of the battle for Kronus.
Read topic ↗ - Warhammer 40,000: Dawn of War IV
Magos Dominus Nulpherus-1
The Adeptus Mechanicus Magos Dominus who leads the expedition into a dormant Necron tomb beneath Kronus.
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Engram
Engram is a character the official cast announcement credits to Trev Fleming; nothing further about the character has been published.
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Buzzsnap
Buzzsnap is a character the official cast announcement credits to Joseph Capp; nothing further about the character has been published.
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Governor Augusta Vorn
Governor Augusta Vorn is a character the official cast announcement credits to Bethan Bixton Bate; nothing further about the character has been published.
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Kronus
The planet on which Dawn of War IV’s campaigns and Crusade world map are set.
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Aurelia
The world a second Blood Ravens strike force is said to be heading for in the announced Story Prologue expansion.
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Standard Edition
The base game on its own, sold on PC with a ten per cent pre-order discount announced for it.
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Commander Edition
The larger of the two announced editions: the base game, both paid expansions, a digital soundtrack and a three-day early unlock.
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Blood Ravens Story Prologue
The first announced paid expansion, covering the events that lead up to the start of the campaign.
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Aftermath
The second announced paid expansion, said to deepen the campaign and to introduce an entirely new faction.
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Supported languages
Thirteen languages listed on the store page, only one of them with full audio.
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Warhammer 40,000: Dawn of War IV
Go straight to the answer
- 01UnitsRuststalkersA close-combat Adeptus Mechanicus unit described as a way to pin enemies for supporting ranged fire.
- 02MechanicsCombat DirectorAn animation system that continually assesses engagements and assembles matching combat animation sequences.
- 03CommandersGorgutzAn Ork Warboss and Commander who fights in Mega Armour and supports both melee and ranged combat options.
- 04StructuresWaaagh! BannersOrk structures that official faction guidance recommends erecting while spreading multiple strongholds.
- 05Game modesCampaignFour faction storylines feed into one overarching campaign narrative across more than 70 missions.
- 06CharactersCaptain CyrusA Blood Ravens leader who arrives over Kronus to recruit aspirants before the force is ambushed by Gorgutz.
