Reference record · playable subfaction
2 sources ↗Dark Angels
A playable Space Marines sub-faction in the campaign with access to Deathwing and Ravenwing elite forces.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
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Sourced facts
2 sourced factsRecord profile
- Parent faction
- Space Marines
- Documented speciality
- Shock-and-awe tactics using Deathwing and Ravenwing
The role, in context
The Dark Angels are a playable Space Marine sub-faction in Dawn of War IV’s campaign. They enter the Kronus conflict as critical reinforcements and are distinguished from the Blood Ravens by shock-and-awe tactics and access to the elite Deathwing and Ravenwing. The former is described as slow and punishing, while the latter enables hit-and-run action; their Commanders deepen that split. The two Chapters still share many units and similar fighting ability. The sources do not publish a complete Dark Angels-only roster, economy, unique resource, build tree or cost structure.
What is documented over time
The Dark Angels broaden the campaign’s Space Marine perspective by joining the Blood Ravens as a Chapter under player control. Their intervention answers a call for aid, then creates a strategic choice between flexible Blood Ravens combat and the Dark Angels’ shock-and-awe identity. The reveal uses Deathwing, Ravenwing and their Commanders to make that identity concrete while noting the shared Space Marine unit base. This is announced campaign design, not a record of balancing. No chapter-specific patch, revised elite rule, removed unit, version change or tuning history is documented.
How it is presented in play
Dark Angels play is framed by two elite approaches rather than one universal formation. Deathwing supplies a slow, punishing frontline bulwark against heavy units, while Ravenwing uses bikes for hit-and-run and lightning-strike tactics. Commanders are said to create the largest gameplay difference between Chapters that otherwise share many units. The broader game page supplies Space Marine guidance on preserving upgraded forces, fortifying ground and redeploying through Reserves, but it does not turn those principles into a Dark Angels-only build. No exact composition or sequence is published.
What you can — and cannot — conclude
The over-attribution trap is to present general Space Marine advice as a unique Dark Angels weakness. The game page recommends stretching elite Space Marine forces across multiple engagements, trading efficiently and denying Resource Points, especially Power. The story article separately describes Dark Angels shock-and-awe tools, but names no chapter-specific counter and no opposing unit. The correct response is to keep those levels separate: use the documented parent-faction pressure points, recognise the Deathwing and Ravenwing identities, and avoid claiming a precise matchup or damage answer that the sources never provide.