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Gorgutz

An Ork Warboss and Commander who fights in Mega Armour and supports both melee and ranged combat options.

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Official Warhammer 40,000: Dawn of War IV image of the orks: an Ork warband charging through fire and smoke. ⤢ View full image
Official Warhammer 40,000: Dawn of War IV image of the orks: an Ork warband charging through fire and smoke.
Credit and source

Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).

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Your reading, at a glance

Sourced facts

3 sourced facts

Record profile

Battle profile
Relatively slow and exceptionally powerful in Mega Armour
Named ability
I’m Out of Here
Voice actor
Brian Drummond

The role, in context

Gorgutz is an Ork Warboss and playable Commander who goes to war in Mega Armour. The faction preview balances two broad traits: the armour makes him relatively slow, while he remains exceptionally powerful and supports both melee and ranged combat options. His named ability, I’m Out of Here, teleports him away from danger as Gretchin leave bombs behind. That establishes mobility through an ability despite his movement profile, but not a complete kit. The source gives no cost, production condition, weapon list, durability value, ability limit or damage figure for Gorgutz.

What is documented over time

Gorgutz returns as an important character from earlier Dawn of War games and appears at the beginning of the new story. The development article says choosing him also created an opportunity to design Guzcutta as an upstart rival, setting classic Orks against a new contender. His Mega Armour, mixed combat options and escape ability define the current Commander concept. This is character and design lineage, not balance history. No earlier statistic, changed weapon, altered teleport effect, patch adjustment or version comparison is published, so the returning name should not imply inherited mechanics.

How it is presented in play

The documented play identity combines raw power, mixed melee and ranged options, and an escape tool. I’m Out of Here uses Ork cunning to teleport Gorgutz away from danger while Gretchin leave bombs in his former position. That confirms repositioning and a hazardous departure effect, but the article does not describe activation conditions, destination control, bomb behaviour or a preferred follow-up. It also does not rank his combat options or supply a build. High-level use can explain why relative slowness does not remove mobility entirely, while leaving all unreported sequencing and performance claims open.

What you can — and cannot — conclude

The classic mistake is to read Gorgutz’s relative slowness as proof that he has no escape or ranged threat. The same preview describes strong melee and ranged options and names a teleporting ability that removes him from danger while leaving bombs behind. That corrects the identification problem, but it does not create a precise counter. No vulnerable phase, opposing unit category, damage type or way to prevent the teleport is published. A careful response should track his mixed role and documented escape without promising a target order, pursuit method or matchup the article never states.

Sources & provenance