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Translocation Science

A Necron Stratagem that teleports a limited group of units to another visible point on the battlefield.

GuideUpdated
Official Warhammer 40,000: Dawn of War IV image of the necrons: Necron warriors lit by green energy inside a tomb. ⤢ View full image
Official Warhammer 40,000: Dawn of War IV image of the necrons: Necron warriors lit by green energy inside a tomb.
Credit and source

Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).

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Your reading, at a glance

Sourced facts

2 sourced facts

Record profile

Unit limit
Up to five units
Destination rule
Any other visible part of the map

The role, in context

Translocation Science is a Necron Stratagem, described as an unlockable ability for rapid battlefield relocation. When activated, it can teleport a limited group of as many as five units from anywhere on the battlefield to another visible part of the map. That establishes the unit limit, broad origin rule and destination requirement, but not a complete activation model. The source does not publish its unlock condition, resource cost, cooldown, cast time, eligible-unit list, formation behaviour, arrival delay, interruption rule or whether the destination must lie on the Power Matrix.

What is documented over time

Translocation Science appears within the Necron design solution for an army whose ordinary movement is comparatively slow. The faction preview presents several distinct relocation tools for changing battlefronts: Tomb Pylons, the Monolith and this Stratagem. Its special identity is moving a bounded group directly between battlefield locations while requiring visibility at the destination. This is current design context, not balance history. No prototype, former unit limit, revised visibility rule, changed cost, patch sequence, version comparison or earlier-game implementation is documented.

How it is presented in play

The documented operation is precise at a high level: activate Translocation Science to move no more than five units from their current battlefield location to another part of the map that is visible. The visibility condition and group limit are the only published planning constraints. The article does not identify a preferred destination, unit mix, objective, Commander pairing or follow-up attack. It also gives no cooldown or opportunity cost. Useful guidance can therefore frame relocation around a confirmed visible endpoint without inventing a timing window, transport chain or optimal strike force.

What you can — and cannot — conclude

The common misunderstanding is to treat Translocation Science as unlimited travel into any hidden position. The faction preview states two boundaries: the group is capped at five units and the destination must be another visible part of the map. Because this is a strategic ability rather than a combat entity, those operating limits are the relevant correction; the source does not publish an enemy counter. No interruption method, vulnerable casting state, detection rule, denial structure or way to force a failed arrival is documented. Any precise response beyond recognising the visibility requirement would be invented.

Sources & provenance