Verified record
What the official material establishes
Each field below is limited to the claims supported by the approved source set.
- 01Unit limit
- Up to five units 1 source
- 02Destination rule
- Any other visible part of the map 1 source
In-depth reference brief
From verified context to a practical answer
Published 2026-08-11 · Updated 2026-08-11
Context and role
Translocation Science is a Necron Stratagem, described as an unlockable ability for rapid battlefield relocation. When activated, it can teleport a limited group of as many as five units from anywhere on the battlefield to another visible part of the map. That establishes the unit limit, broad origin rule and destination requirement, but not a complete activation model. The source does not publish its unlock condition, resource cost, cooldown, cast time, eligible-unit list, formation behaviour, arrival delay, interruption rule or whether the destination must lie on the Power Matrix.
History and changes
Translocation Science appears within the Necron design solution for an army whose ordinary movement is comparatively slow. The faction preview presents several distinct relocation tools for changing battlefronts: Tomb Pylons, the Monolith and this Stratagem. Its special identity is moving a bounded group directly between battlefield locations while requiring visibility at the destination. This is current design context, not balance history. No prototype, former unit limit, revised visibility rule, changed cost, patch sequence, version comparison or earlier-game implementation is documented.
Practical use
The documented operation is precise at a high level: activate Translocation Science to move no more than five units from their current battlefield location to another part of the map that is visible. The visibility condition and group limit are the only published planning constraints. The article does not identify a preferred destination, unit mix, objective, Commander pairing or follow-up attack. It also gives no cooldown or opportunity cost. Useful guidance can therefore frame relocation around a confirmed visible endpoint without inventing a timing window, transport chain or optimal strike force.
Solve the player’s problem
The common misunderstanding is to treat Translocation Science as unlimited travel into any hidden position. The faction preview states two boundaries: the group is capped at five units and the destination must be another visible part of the map. Because this is a strategic ability rather than a combat entity, those operating limits are the relevant correction; the source does not publish an enemy counter. No interruption method, vulnerable casting state, detection rule, denial structure or way to force a failed arrival is documented. Any precise response beyond recognising the visibility requirement would be invented.
Traceability
Sources used on this page
- Deep Silver — Faction Deep Dive: Necrons (2026-07-29) authority
factions · units · structures · commanders · mechanics · strategy
Open source