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Structures · transport structure

In-depth reference brief EN · source tracked

Tomb Pylons

Necron structures that create a new Power Matrix area and receive translocated forces from the headquarters.

What the official material establishes

Each field below is limited to the claims supported by the approved source set.

01Power Matrix role
Creates a new patch of Power Matrix 1 source
02Transport role
Translocation target for forces arriving from the headquarters 2 sources

From verified context to a practical answer

Published 2026-08-11 · Updated 2026-08-11

01
Understand the entity

Context and role

Tomb Pylons are Necron transport structures that also extend the faction’s territorial system. Canoptek Spyders can construct them across the map; each Pylon creates a new patch of Power Matrix and serves as a translocation target for forces entering the Tomb Citadel or arriving from headquarters. That combines network expansion with remote deployment for an otherwise slow army. The sources do not publish construction cost, build time, Matrix area, transport capacity, travel delay, valid unit list, durability, weapon, visibility requirement or whether several Pylons can receive forces at once.

02
What is established

History and changes

Tomb Pylons support the design goal of giving slow Necron forces ways to respond when battlefronts move. The faction preview pairs them with Canoptek Spyders, Translocation Science and the Monolith as distinct relocation tools, while the multiplayer AMA confirms their headquarters-to-Pylon transport role. Their ability to seed a separate Power Matrix patch also ties movement to territorial growth. This is present design context, not a change log. No earlier version, revised destination rule, altered Matrix effect, balance adjustment, patch history or comparison with a previous title is documented.

03
Apply the knowledge

Practical use

The documented loop is to use Canoptek Spyders to establish Tomb Pylons in remote areas, creating fresh Power Matrix coverage and a destination for forces entering through the Necron headquarters system. That gives the structure a clear role in extending both territory and deployment reach. The pages do not say how a destination is selected, what units qualify, how long transit takes, whether the route can be changed or where a Pylon should be placed. Guidance can explain the network-and-transport connection without inventing a route, timing, capacity or ideal map position.

Sources used on this page

  1. Deep Silver — multiplayer developer AMA (2026-07-24) authority

    multiplayer · modes · commanders · mechanics · structures

    Open source
  2. Deep Silver — Faction Deep Dive: Necrons (2026-07-29) authority

    factions · units · structures · commanders · mechanics · strategy

    Open source

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