Reference record · win condition
1 sources ↗Domination
A multiplayer mode that awards Victory Points for controlling more Strategic Positions than the opponent.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
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Sourced facts
1 sourced factRecord profile
- Win condition
- Capture and hold more Strategic Positions to gain Victory Points
The role, in context
Domination is a selectable multiplayer win condition built around comparative control of Strategic Positions. The multiplayer AMA states that players capture and hold more of those positions than their opponents to gain Victory Points, distinguishing the mode from headquarters destruction in Annihilation and dynamically appearing objectives in Maelstrom. That establishes what produces progress, but not every match rule. The source does not publish a score target, scoring interval, capture time, position count, map pool, overtime rule, team variation or tiebreak procedure for Domination.
What is documented over time
Domination was introduced in the multiplayer AMA as one of the modes players can include in matchmaking. Its documented design role is to make control of persistent Strategic Positions the source of Victory Points, providing an objective structure distinct from Annihilation and Maelstrom. This is an announcement of current multiplayer design rather than an evolution record. The official page gives no earlier rule, renamed mode, revised scoring method, balance pass, removed objective, test-build comparison or patch history, so no chronological change should be inferred.
How it is presented in play
The supported operational priority is to capture and hold more Strategic Positions than the opposing side, because that relative control is what awards Victory Points. This makes sustained objective ownership central to reading the mode; eliminating forces matters only insofar as it helps establish that condition. The AMA does not say how many positions exist, how quickly they change hands, when points are awarded or whether one layout is preferable. A careful guide can direct attention to comparative control, but cannot supply an optimal rotation, opening capture order or scoring calculation.
What you can — and cannot — conclude
The classic mistake is to play Domination as if destroying every enemy headquarters were the stated victory condition. That belongs to Annihilation; Domination awards Victory Points for capturing and holding more Strategic Positions than the opponent. The accurate response is therefore objective denial at the category level: prevent the opposing side from maintaining the control advantage that produces points. The source does not publish a best position to contest, force split, comeback rule, capture timing or hard counter. Those decisions depend on match details not yet documented.