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Meganobz

Ork units with weapon upgrades for either long-range firepower or short-range area damage.

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Official Warhammer 40,000: Dawn of War IV image of the orks: an Ork warband charging through fire and smoke. ⤢ View full image
Official Warhammer 40,000: Dawn of War IV image of the orks: an Ork warband charging through fire and smoke.
Credit and source

Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).

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Sourced facts

3 sourced facts

Unit profile

Long-range upgrade
Kombi-Rokkits
Short-range upgrade
Kombi-Skorchas for area damage

Each fact stays attached to the source that states it. No statistic is inferred from an image or an earlier game.

The role, in context

Meganobz are Ork infantry whose documented identity comes from a choice between two weapon upgrades. Kombi-Rokkits provide long-range firepower, while Kombi-Skorchas supply short-range area damage. The faction preview explains that this lets players adapt the unit toward single targets or groups and toward their own strategic approach. That establishes flexible specialisation, but not the unit’s unupgraded profile. The source does not publish cost, squad size, armour, movement, base weapon, production structure, upgrade exclusivity, range values, damage figures or ability list.

What is documented over time

Meganobz appear in the Ork faction preview as an example of the roster’s upgrade flexibility. Their two named options demonstrate the development goal of letting one unit lean toward distant firepower or close area pressure rather than locking every Ork force into a single approach. The article connects that choice to adapting for individual targets or groups. This is present design intent, not a record of balance evolution. No previous implementation, changed upgrade, altered area effect, removed weapon, veterancy interaction, patch history or version comparison is documented.

How it is presented in play

The documented decision is to align the Meganobz upgrade with the broad problem at hand. Kombi-Rokkits support long-range firepower, while Kombi-Skorchas provide short-range area damage; the preview links those directions to adapting for single targets or groups. It does not state that either option is universally superior or explain when the choice becomes available. No base loadout, supporting formation, Commander pairing, engagement distance, upgrade cost or switching rule is published. Guidance can clarify the two roles without inventing a build or matchup.

What you can — and cannot — conclude

The classic mistake is to identify Meganobz by name alone and assume the same threat regardless of their upgrade. The official preview establishes two different profiles: long-range Kombi-Rokkits and short-range area-damage Kombi-Skorchas. Recognition of the equipped option is therefore the only documented tactical distinction. The page does not publish a weakness for either path, an opposing unit category, armour interaction, minimum range or way to force a switch. No damage type, target priority, spacing rule or hard counter should be claimed from this evidence.

Sources & provenance