Reference record · product detail
2 sources ↗Supported languages
Thirteen languages listed on the store page, only one of them with full audio.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
Image source ↗Your reading, at a glance
Sourced facts
4 sourced factsRecord profile
- Languages listed
- Thirteen
- Languages with full audio
- English only
- Languages with interface and subtitles
- All thirteen
- The languages listed
- English, French, Italian, German, Spanish (Spain), Japanese, Korean, Polish, Portuguese (Brazil), Russian, Simplified Chinese, Traditional Chinese and Turkish
The role, in context
Thirteen languages are listed on the store page, and the split between them matters more than the count. English carries all three of interface, full audio and subtitles. The other twelve — French, Italian, German, Spanish, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified and Traditional Chinese, and Turkish — carry interface and subtitles, with no full audio. That is the whole of what is published: a table of three columns, read column by column rather than from the summary line above it. No further language has been announced, and nothing published since has changed it.
What is documented over time
The language table lives on the store listing, which is a living page rather than a dated article: it can change without an announcement, so it is checked rather than trusted. When it was last read, on 31 August 2026, it listed thirteen languages with full audio in English alone. Language support is one of the details most likely to move between an announcement and a launch, and a game with a cast announcement behind it may well add more. Any change will be recorded here with the date it was seen, because a table with no date attached to it is worth very little.
How it is presented in play
The question this answers is whether the game can be played comfortably in a language other than English, and the answer is a qualified yes: the interface and the subtitles are localised in twelve further languages, while the voice acting is not. That matters more here than in many strategy games, because the publisher has described its campaigns as told through cinematic openings, in-engine scenes, dialogue on the world map and speech during missions — so a great deal of the story is heard in English and read in the chosen language. Anyone who needs dubbed audio should treat the table as the current answer rather than a settled one.
What you can — and cannot — conclude
Two errors are easy here. The first is to read “thirteen languages” as thirteen dubbed versions: only one of the thirteen has full audio, and that difference is the whole point of the table. The second is to treat a store listing as a permanent record. It is a page the publisher edits at will, with no note when it changes, so a language count copied from it and then left alone will quietly stop being true. What appears above is what the table said on a stated day, which is the most that can honestly be claimed for it.