Reference record · vehicle
1 sources ↗Canoptek Spyders
Necron units that can construct Tomb Pylons anywhere on the map.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
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Sourced facts
2 sourced factsUnit profile
- Construction role
- Builds Tomb Pylons anywhere on the map
Each fact stays attached to the source that states it. No statistic is inferred from an image or an earlier game.
The role, in context
Canoptek Spyders are Necron units with a documented construction role: they can build Tomb Pylons anywhere on the map. Each Pylon creates a new patch of Power Matrix and serves as a translocation target for forces coming from the Tomb Citadel. The faction preview places this tool inside the Necrons’ answer to rapidly changing battlefield hotspots and their otherwise slow overall movement. It does not publish a Spyder weapon, attack role, cost, production source, build time, movement speed, durability or unit cap. Its established identity is mobile infrastructure deployment, not a complete combat profile.
What is documented over time
The Necron preview explains the Canoptek Spyder as one part of a broader mobility design. Necron armies are characterised as relatively slow, so their advanced technology supplies ways to reach distant parts of the battlefield: Spyders establish Tomb Pylons, Translocation Science moves a limited group to a visible destination, and the Monolith deploys reserves through its Eternity Gate. That is design context rather than balance history. The source gives no earlier Spyder version, changed construction rule, patch adjustment, removed ability or date for a tuning pass, and none should be inferred.
How it is presented in play
The documented sequence begins with a Canoptek Spyder constructing a Tomb Pylon anywhere on the map. The new Pylon creates a patch of Power Matrix and becomes a destination for forces translocating from the Tomb Citadel. This connects the builder to the Necron faction’s method of answering distant or shifting battlefronts, but the source does not state a preferred location, safe timing, number of Pylons, escort composition or build order. It also does not say that the Spyder itself teleports units. High-level use can therefore explain the infrastructure chain, while leaving all unreported execution details open.
What you can — and cannot — conclude
The common mistake is to assume that a unit named in a faction preview comes with a documented combat counter. For Canoptek Spyders, the qualified source describes construction of Tomb Pylons and the resulting Power Matrix and translocation function, but it gives no weapon profile, weakness, armour class, vulnerable phase or opposing unit recommendation. Faction-wide advice against Necrons must not be presented as a Spyder-specific counter. The evidence supports recognising the infrastructure role; it does not support a damage type, target-priority claim, timing window or promise that stopping one Spyder removes existing Pylons.