Reference record · infantry
1 sources ↗Space Marine Intercessor
A Space Marine unit with documented rifle and auxiliary weapon choices for different threats.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
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Sourced facts
4 sourced factsUnit profile
- Faction
- Space Marines
- Rifle options
- Bolt Rifle, Auto Bolt Rifle or Stalker Bolt Rifle
- Sergeant loadout against groups
- Power Sword and Hand Flamer, cited for fighting groups
- Sergeant loadout against heavy targets
- Thunder Hammer and Plasma Pistol, cited as more effective against heavier targets such as vehicles
Each fact stays attached to the source that states it. No statistic is inferred from an image or an earlier game.
The role, in context
Space Marine Intercessor is an infantry unit presented as an example of weapon customisation for different battlefield threats. Its Bolt Rifle can be replaced by an Auto Bolt Rifle or Stalker Bolt Rifle, and an auxiliary grenade launcher can be added. Intercessor Sergeants have documented paired options: Power Sword with Hand Flamer, or Thunder Hammer with Plasma Pistol. The source does not publish cost, squad size, armour, production structure, rifle statistics, grenade function, upgrade price, switching rule, veterancy interaction or whether every option is available simultaneously.
What is documented over time
Intercessor equipment is used to demonstrate Dawn of War IV’s broader “right tool for the right job” design. The development article says many units can receive different weapons or upgrades to suit the current situation, then presents rifle alternatives, an auxiliary launcher and two Sergeant packages as its detailed example. This is current customisation intent, not a record of balance evolution. No previous loadout, changed weapon role, removed option, revised effectiveness, patch sequence, version comparison or confirmation that an earlier game’s Intercessor mechanics carry over is documented.
How it is presented in play
The published target guidance applies to the Sergeant packages. Power Sword and Hand Flamer are described for fighting groups, while Thunder Hammer and Plasma Pistol are more effective against heavier targets such as vehicles. The article lists Bolt Rifle, Auto Bolt Rifle and Stalker Bolt Rifle as alternatives but does not assign a target role to each, and it names the auxiliary grenade launcher without describing its effect. A careful loadout choice can follow the two stated target categories; rifle specialisation, timing, cost and full combinations remain open.
What you can — and cannot — conclude
The classic mistake is to assume every Space Marine Intercessor presents the same threat. The official article documents several rifle configurations and two distinct Sergeant weapon pairs, with group pressure and heavier targets assigned only to the latter packages. Recognising visible equipment is therefore more reliable than treating the unit name as one fixed profile. The source does not publish an Intercessor weakness, opposing unit category, armour interaction, range threshold or way to disable an upgrade. No damage type, target priority or universal hard counter is supported.