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Ravenwing

A Dark Angels elite force associated with bikes, speed and hit-and-run tactics.

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Official Warhammer 40,000: Dawn of War IV image for the units section: an Ork walker facing Space Marine infantry in a battle. ⤢ View full image
Official Warhammer 40,000: Dawn of War IV image for the units section: an Ork walker facing Space Marine infantry in a battle.
Credit and source

Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).

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Sourced facts

2 sourced facts

Unit profile

Documented role
Rapid hit-and-run and lightning-strike tactics

Each fact stays attached to the source that states it. No statistic is inferred from an image or an earlier game.

The role, in context

Ravenwing is a Dark Angels elite formation associated with bikes, speed and hit-and-run combat. The Story Trailer article contrasts it with the slow, punishing Deathwing: Ravenwing enables rapid attacks, while Chaplain Ezrael and the formation use bikes to deliver lightning strikes across the battlefield. That establishes faction, mobility theme, Commander association and broad tactical identity. The source does not publish a squad size, unit list, weapon, cost, production rule, armour, movement value, ability, deployment method or whether Ezrael must be present for Ravenwing units to operate.

What is documented over time

Ravenwing is introduced as one of the elite forces that distinguishes the playable Dark Angels from the Blood Ravens in the campaign. The two Space Marine Chapters share many units, so the article uses Commanders and elite formations to create the largest stated gameplay difference. Ravenwing supplies the rapid hit-and-run side of that design, paired against Deathwing’s slower frontline pressure. This is announced faction differentiation, not a change log. No previous implementation, revised bike rule, altered formation, removed weapon, patch history or balance decision is documented.

How it is presented in play

The qualified use case is rapid hit-and-run pressure. Ravenwing bikes are linked to lightning strikes across the battlefield under Chaplain Ezrael, giving the formation a mobile identity distinct from Deathwing’s frontline bulwark. The article does not specify a target class, formation size, attack sequence, withdrawal rule, supporting unit or preferred objective. It also does not state that every Ravenwing action requires Ezrael. High-level guidance can explain the mobility contrast and Commander association, but cannot supply a build, route, timing or claim of guaranteed success against a named opponent.

What you can — and cannot — conclude

The classic mistake is to read Ravenwing only as another Dark Angels frontline formation. The official distinction is the opposite: Ravenwing uses bikes for rapid hit-and-run and lightning-strike tactics, while Deathwing is the slow, punishing bulwark. Recognition of that mobile role is supported, but a counter is not. The source gives no armour interaction, vulnerable withdrawal, opposing unit category, movement limitation or way to prevent a lightning strike. No damage type, interception route, target order or hard matchup should be presented as established for Ravenwing.

Sources & provenance