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Kronus

The planet on which Dawn of War IV’s campaigns and Crusade world map are set.

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Official Warhammer 40,000: Dawn of War IV image for the locations section: a red world seen from orbit, with a ship crossing in front of it. ⤢ View full image
Official Warhammer 40,000: Dawn of War IV image for the locations section: a red world seen from orbit, with a ship crossing in front of it.
Credit and source

Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).

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Your reading, at a glance

Sourced facts

7 sourced facts

Record profile

Campaign role
Primary setting following the events of Dawn of War: Dark Crusade
Crusade role
Turn-based world map divided into territories
Necron context
A dormant tomb world emitting a mysterious signal
Distance from the previous story
The story picks up some 200 years after Dawn of War: Dark Crusade
Why the planet is cut off
A tear in reality called the Great Rift left Kronus stranded, along with some of the Blood Ravens
What lies beneath
An Adeptus Mechanicus expedition finds a Necron complex first taken for a tomb, then understood to be a prison
Necron awakening
Tombs stir beneath the world after a slumber of 60 million years

The role, in context

Within the qualified Crusade material, Kronus is the planet across which the mode’s turn-based world map is organised. Numerous territories form the strategic layer, and a player spends limited Action Points to manoeuvre a Strike Force into neutral or enemy territory in pursuit of the current Crusade objective. Each territory carries rewards and challenges, so Kronus is more than a decorative backdrop in this context: it is the space that structures conquest between tactical battles. The official source does not name individual territories, map borders, routes, biomes or a complete planetary layout.

What is documented over time

The Crusade article presents a return of a mode whose origins lie in the Dark Crusade expansion nearly twenty years earlier, then locates Dawn of War IV’s version on a world map spread across Kronus. That is history for the mode’s design and use of the planet, not a complete history of Kronus itself. The source does not publish a planetary timeline, a list of earlier rulers, territorial changes between games or a chronology of every faction on the world. Any such account would exceed the qualified evidence. The supported development is simply Kronus becoming the strategic board for this announced Crusade structure.

How it is presented in play

Kronus matters operationally in Crusade because movement and conflict are resolved through its territories. During a turn, limited Action Points move a Strike Force and initiate attacks; territory rewards and challenges create the stated high-risk, high-reward decisions. Some assaults resolve automatically from relative strengths, while more demanding encounters become traditional skirmishes, and surviving units keep experience, levels, skills and Wargear between rounds. The source does not reveal a best route across Kronus or rank its territories. It supports a progression framework, not a solved campaign path.

What you can — and cannot — conclude

The orientation error is to treat Kronus as one tactical battlefield or as scenery with no effect on progression. In the documented Crusade structure, it is a turn-based world map divided into numerous territories, and movement across it consumes limited Action Points. Rewards, challenges and the enemy’s response make territory choice part of the strategic phase. The accurate answer is therefore to read Kronus through territories and turn economy, not through an invented fixed route. No territory names, chokepoints, recommended continent order or universal conquest sequence are published in the official page.

Sources & provenance