Reference record · faction ability
1 sources ↗Waaagh!
An Ork faction mechanic that fills from Ork battlefield presence and defeated enemies before empowering fighting units.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
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Sourced facts
2 sourced factsRecord profile
- Meter inputs
- Number of Orks on the battlefield and enemies killed
- Activation effect
- Fighting units enter a stronger berserker-like state
The role, in context
Waaagh! is the Ork faction mechanic that turns battlefield violence into a triggered army-wide surge. Its meter fills according to the number of Orks present and the enemies they have killed. When the player triggers it, every fighting unit enters a berserker-like state and becomes stronger. That establishes the inputs, manual activation and broad recipient group, but not a complete ruleset. The source does not publish fill rates, capacity, duration, cooldown, decay, exact bonuses, eligible non-fighting units, stacking, interruption or whether losses reduce progress already earned.
What is documented over time
Waaagh! translates the Orks’ relentless appetite for combat into their defining Dawn of War IV system. The faction preview explains that battlefield presence and defeated enemies feed a meter, then activation intensifies the army’s fighting units. Its design purpose is to make the timing of accumulated aggression matter, reinforcing a faction built around expansion, numbers and battle. This is current intent, not balance history. No prototype, former meter rule, changed bonus, revised duration, patch sequence, version comparison or earlier-game implementation is documented.
How it is presented in play
The supported decision is when to convert a filled meter into battlefield strength. Waaagh! grows from Orks present and enemies killed, and the preview stresses triggering it when the advantage is needed because fighting units become stronger in their berserker-like state. The article does not identify a required meter level, ideal engagement, Commander pairing, unit composition or way to measure the bonus. It also gives no duration or refresh rule. High-level guidance can emphasise deliberate activation after building the meter without inventing an exact timing, threshold or combat rotation.
What you can — and cannot — conclude
The common misunderstanding is to treat Waaagh! as a passive permanent bonus rather than a meter that the Ork player triggers. The official description ties its growth to Ork presence and defeated enemies, then applies the stronger state to fighting units upon activation. Because this is a faction ability, the evidence supports correcting that timing model rather than fabricating a combat counter. The source does not publish a dispel, interruption, vulnerable charging phase, enemy denial action or way to remove stored progress. Any precise response beyond recognising the active state would be unsupported.