gamensei
Games

Blood Ravens

A playable Space Marines Chapter in the campaign, described as specialising in flexible strategic combat.

GuideUpdated
Official Warhammer 40,000: Dawn of War IV image of the blood ravens: Blood Ravens Space Marines silhouetted against an orange sky. ⤢ View full image
Official Warhammer 40,000: Dawn of War IV image of the blood ravens: Blood Ravens Space Marines silhouetted against an orange sky.
Credit and source

Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).

Image source ↗
Your reading, at a glance

Sourced facts

3 sourced facts

Record profile

Documented speciality
Flexible strategic combat
Why the Chapter goes to Kronus
Bruised and battered, they head for their old Recruiting World to bolster their ranks

The role, in context

The Blood Ravens are a playable Space Marine Chapter in Dawn of War IV’s campaign. Their documented distinction is flexible strategic combat, contrasted with the Dark Angels’ shock-and-awe approach. Captain Cyrus and Chief Librarian Jonah Orion bring the Chapter to Kronus to recruit aspirants before Gorgutz’s ambush draws them into the conflict. The two Chapters share many units, so their Commanders create the largest stated gameplay difference. The sources do not publish a Blood Ravens-only roster, economy, resource cost, unique structure set or complete Commander selection.

What is documented over time

The campaign design expands the Space Marine perspective by placing both the Blood Ravens and Dark Angels under player control. The Blood Ravens open their strand over Kronus, where a recruitment mission becomes an Ork confrontation, and the later Dark Angels intervention creates a strategic Chapter choice. Their flexible style is positioned against the newcomers’ shock-and-awe identity. This is narrative and design context rather than a faction balance record. No chapter-specific patch, revised mechanic, unit change or version history is documented in the official pages.

How it is presented in play

For chapter-specific play, the strongest supported distinction is flexibility rather than a fixed tactic. The story article says the Blood Ravens and Dark Angels fight similarly and share many units, with Commanders making the largest difference. The broader game page offers Space Marine guidance, not Blood Ravens-only instructions: preserve upgraded forces through on-field reinforcement, use fortifications to secure ground, and redeploy through Reserves and the Thunderhawk Relay. Those parent-faction principles can frame the Chapter, but they do not prove a unique Blood Ravens build or composition.

What you can — and cannot — conclude

The common error is to attribute every Space Marine weakness exclusively to the Blood Ravens. The game page gives advice against the parent faction: force its elite forces into multiple engagements, trade efficiently, and deny Resource Points, especially Power. The story material adds only that the Blood Ravens favour flexible strategic combat and differ from the Dark Angels mainly through Commanders. A careful response therefore uses those broad categories without naming a supposedly perfect opposing unit. No Blood Ravens-specific weakness, matchup or damage type is published in the official pages.

Sources & provenance