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In-depth reference brief EN · source tracked

Reserves

A deployment mechanic used by Space Marines and Necrons to move held units toward an active battlefront.

What the official material establishes

Each field below is limited to the claims supported by the approved source set.

01Space Marine use
Works with the Thunderhawk Relay for rapid troop movement 1 source
02Necron use
The Monolith’s Eternity Gate deploys units reserved at the Tomb Citadel 1 source

From verified context to a practical answer

Published 2026-08-11 · Updated 2026-08-11

01
Understand the entity

Context and role

Reserves is a deployment concept documented for both Space Marines and Necrons, but through different faction systems. Space Marines combine held forces with the Thunderhawk Relay to move troops rapidly toward a needed area. Necron units placed in reserve at the Tomb Citadel can emerge from a Monolith’s Eternity Gate at the active battlefront. These examples establish redeployment, not one universal implementation. The sources do not publish capacity, entry rules, delay, eligible units, visibility requirements, cancellation, cost, vulnerability or whether the two factions share any underlying limits.

02
What is established

History and changes

Reserves supports the design problem of moving valuable or slow forces across a changing battlefield. For Space Marines, it complements fortifications and limited elite presence; for Necrons, it links the Tomb Citadel to a Monolith so slow units can reach a distant fight. The qualified pages present these as current faction tools, not as a shared mechanic inherited unchanged from earlier games. No previous implementation, revised capacity, altered delay, renamed command, balance adjustment, patch history or version comparison is documented for either faction’s use of Reserves.

03
Apply the knowledge

Practical use

The documented use depends on faction context. Space Marines use Reserves with the Thunderhawk Relay for rapid troop movement, while Necrons hold units at the Tomb Citadel for deployment through a Monolith’s Eternity Gate. Both examples solve distance, but the pages do not say that their inputs, limits or destinations are identical. No preferred unit, capacity, travel time, queue, retrieval rule or optimal timing is published. Guidance should explain each documented route separately rather than invent a common rotation or treating every reserve exit as interchangeable.

Sources used on this page

  1. Deep Silver — official game page (living page; read 2026-08-10) authority

    identity · factions · modes · mechanics · strategy

    Open source
  2. Deep Silver — Faction Deep Dive: Necrons (2026-07-29) authority

    factions · units · structures · commanders · mechanics · strategy

    Open source

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