Reference record · resource
1 sources ↗Requisition
A Crusade resource earned through conquest and spent on territories and persistent Strike Forces.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
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Sourced facts
2 sourced factsRecord profile
- Territory use
- Improves the defences and economies of captured territories
- Strike Force use
- Heals and improves Strike Forces between battles
The role, in context
Requisition is a Crusade resource earned by conquering regions on the Kronus world map. The mode preview gives it two documented uses between battles: improving the defences and economies of captured territories, and healing or improving a persistent Strike Force. Those roles tie territorial success to both map security and army continuity. The source does not publish the amount earned, purchase prices, storage limit, loss rule, refund behaviour, available improvements, healing formula, Commander differences or whether unspent Requisition persists between separate Crusades.
What is documented over time
Requisition belongs to the strategic layer created for Dawn of War IV’s returning Crusade mode. The design links tactical performance and territorial conquest to persistent decisions on the world map, so captured regions and Strike Forces can be improved between battles rather than resetting after each Skirmish. This gives the resource a campaign-management purpose distinct from a standard match economy. It is announced current design, not balance history. No earlier rule, renamed currency, revised reward, changed expenditure, patch sequence or comparison with Dark Crusade’s economy is documented.
How it is presented in play
The supported decision is how to use conquest rewards between territorial security and Strike Force continuity. Requisition can strengthen captured regions through their defences and economies, or heal and improve the force that carries progress from battle to battle. The preview confirms both destinations but does not rank them or describe the available upgrades. It also gives no income rate, reserve target, spending threshold, Commander-specific preference or recovery calculation. High-level guidance can frame the two investment categories without inventing an optimal split or purchase order.
What you can — and cannot — conclude
The common misunderstanding is to treat Requisition as an ordinary battle resource spent only on immediate unit production. Its documented role belongs to Crusade’s persistent layer: conquest earns it, then the player improves captured territories or the Strike Force between battles. Because it is a resource rather than an enemy entity, the useful correction is about purpose and timing, not a combat counter. The source does not state that opponents can steal it, that losing a region removes stored funds or that one purchase blocks another. Any denial method or economic breakpoint would be invented.