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In-depth reference brief EN · source tracked

Requisition

A Crusade resource earned through conquest and spent on territories and persistent Strike Forces.

What the official material establishes

Each field below is limited to the claims supported by the approved source set.

01Territory use
Improves the defences and economies of captured territories 1 source
02Strike Force use
Heals and improves Strike Forces between battles 1 source

From verified context to a practical answer

Published 2026-08-11 · Updated 2026-08-11

01
Understand the entity

Context and role

Requisition is a Crusade resource earned by conquering regions on the Kronus world map. The mode preview gives it two documented uses between battles: improving the defences and economies of captured territories, and healing or improving a persistent Strike Force. Those roles tie territorial success to both map security and army continuity. The source does not publish the amount earned, purchase prices, storage limit, loss rule, refund behaviour, available improvements, healing formula, Commander differences or whether unspent Requisition persists between separate Crusades.

02
What is established

History and changes

Requisition belongs to the strategic layer created for Dawn of War IV’s returning Crusade mode. The design links tactical performance and territorial conquest to persistent decisions on the world map, so captured regions and Strike Forces can be improved between battles rather than resetting after each Skirmish. This gives the resource a campaign-management purpose distinct from a standard match economy. It is announced current design, not balance history. No earlier rule, renamed currency, revised reward, changed expenditure, patch sequence or comparison with Dark Crusade’s economy is documented.

03
Apply the knowledge

Practical use

The supported decision is how to use conquest rewards between territorial security and Strike Force continuity. Requisition can strengthen captured regions through their defences and economies, or heal and improve the force that carries progress from battle to battle. The preview confirms both destinations but does not rank them or describe the available upgrades. It also gives no income rate, reserve target, spending threshold, Commander-specific preference or recovery calculation. High-level guidance can frame the two investment categories without inventing an optimal split or purchase order.

Sources used on this page

  1. Deep Silver — Crusade mode article (2026-05-21) authority

    modes · resources · progression · locations

    Open source

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