Verified record
What the official material establishes
Each field below is limited to the claims supported by the approved source set.
- 01Territory use
- Improves the defences and economies of captured territories 1 source
- 02Strike Force use
- Heals and improves Strike Forces between battles 1 source
In-depth reference brief
From verified context to a practical answer
Published 2026-08-11 · Updated 2026-08-11
Context and role
Requisition is a Crusade resource earned by conquering regions on the Kronus world map. The mode preview gives it two documented uses between battles: improving the defences and economies of captured territories, and healing or improving a persistent Strike Force. Those roles tie territorial success to both map security and army continuity. The source does not publish the amount earned, purchase prices, storage limit, loss rule, refund behaviour, available improvements, healing formula, Commander differences or whether unspent Requisition persists between separate Crusades.
History and changes
Requisition belongs to the strategic layer created for Dawn of War IV’s returning Crusade mode. The design links tactical performance and territorial conquest to persistent decisions on the world map, so captured regions and Strike Forces can be improved between battles rather than resetting after each Skirmish. This gives the resource a campaign-management purpose distinct from a standard match economy. It is announced current design, not balance history. No earlier rule, renamed currency, revised reward, changed expenditure, patch sequence or comparison with Dark Crusade’s economy is documented.
Practical use
The supported decision is how to use conquest rewards between territorial security and Strike Force continuity. Requisition can strengthen captured regions through their defences and economies, or heal and improve the force that carries progress from battle to battle. The preview confirms both destinations but does not rank them or describe the available upgrades. It also gives no income rate, reserve target, spending threshold, Commander-specific preference or recovery calculation. High-level guidance can frame the two investment categories without inventing an optimal split or purchase order.
Solve the player’s problem
The common misunderstanding is to treat Requisition as an ordinary battle resource spent only on immediate unit production. Its documented role belongs to Crusade’s persistent layer: conquest earns it, then the player improves captured territories or the Strike Force between battles. Because it is a resource rather than an enemy entity, the useful correction is about purpose and timing, not a combat counter. The source does not state that opponents can steal it, that losing a region removes stored funds or that one purchase blocks another. Any denial method or economic breakpoint would be invented.
Traceability
Sources used on this page
- Deep Silver — Crusade mode article (2026-05-21) authority
modes · resources · progression · locations
Open source