Reference record · vehicle
1 sources ↗Monolith
A Necron machine whose Eternity Gate deploys units placed in reserve at the Tomb Citadel.
⤢ View full image Credit and source
Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
Image source ↗On this page
Sourced facts
3 sourced factsUnit profile
- Documented role
- Exit point for units held in reserve at the Tomb Citadel
Each fact stays attached to the source that states it. No statistic is inferred from an image or an earlier game.
The role, in context
Monolith is an imposing Necron machine whose Eternity Gate acts as an exit point for units placed in reserve at the Tomb Citadel. The faction preview presents this function as one way to bring even slow Necron forces from their base of operations into a current battlefront after the vehicle has been moved into position. That establishes a logistical combat role without defining the machine’s own weapons or transport process. The source does not publish cost, production rule, armour, movement, teleport method, reserve capacity, deployment delay, valid units, abilities or interaction with the Power Matrix.
What is documented over time
The Monolith appears within the Necron design solution for late battles whose hotspots shift faster than the faction’s ordinary movement. Alongside Tomb Pylons and Translocation Science, its Eternity Gate supplies a distinct relocation route: units reserved at the Tomb Citadel can emerge from the machine nearer the fight. This is current faction-system design, not a balance chronology or confirmation of mechanics from an earlier game. No previous version, changed Gate rule, revised weapon, altered movement, patch adjustment, version comparison or inherited statistic is documented.
How it is presented in play
The documented use is to position the Monolith so its Eternity Gate can deliver units held in reserve at the Tomb Citadel into a relevant battlefront. This helps the otherwise slow Necron army respond at distance, but the preview does not explain how the vehicle itself is relocated, how destinations are chosen or what units qualify. It also gives no capacity, queue, deployment time, escort, preferred reserve force or Matrix requirement. High-level guidance can describe the Monolith as a mobile reserve exit without inventing a transport sequence, landing tactic or combat build.
What you can — and cannot — conclude
The targeting mistake is to read the Monolith only as a large combat machine and overlook its role as an exit for reserved forces. That logistical function is explicitly documented, but the source does not state how to disable the Eternity Gate, whether deployment can be interrupted or what happens to units still held at the Tomb Citadel if the vehicle is lost. It also publishes no armour weakness, opposing unit category or damage interaction. A precise focus order, interception method, hard counter or claim that existing units disappear with the Monolith would exceed the evidence.