Verified record
What the official material establishes
Each field below is limited to the claims supported by the approved source set.
- 01Named system
- Eternity Gate 1 source
- 02Documented role
- Exit point for units held in reserve at the Tomb Citadel 1 source
In-depth reference brief
From verified context to a practical answer
Published 2026-08-11 · Updated 2026-08-11
Context and role
Monolith is an imposing Necron machine whose Eternity Gate acts as an exit point for units placed in reserve at the Tomb Citadel. The faction preview presents this function as one way to bring even slow Necron forces from their base of operations into a current battlefront after the vehicle has been moved into position. That establishes a logistical combat role without defining the machine’s own weapons or transport process. The source does not publish cost, production rule, armour, movement, teleport method, reserve capacity, deployment delay, valid units, abilities or interaction with the Power Matrix.
History and changes
The Monolith appears within the Necron design solution for late battles whose hotspots shift faster than the faction’s ordinary movement. Alongside Tomb Pylons and Translocation Science, its Eternity Gate supplies a distinct relocation route: units reserved at the Tomb Citadel can emerge from the machine nearer the fight. This is current faction-system design, not a balance chronology or confirmation of mechanics from an earlier game. No previous version, changed Gate rule, revised weapon, altered movement, patch adjustment, version comparison or inherited statistic is documented.
Practical use
The documented use is to position the Monolith so its Eternity Gate can deliver units held in reserve at the Tomb Citadel into a relevant battlefront. This helps the otherwise slow Necron army respond at distance, but the preview does not explain how the vehicle itself is relocated, how destinations are chosen or what units qualify. It also gives no capacity, queue, deployment time, escort, preferred reserve force or Matrix requirement. High-level guidance can describe the Monolith as a mobile reserve exit without inventing a transport sequence, landing tactic or combat build.
Solve the player’s problem
The targeting mistake is to read the Monolith only as a large combat machine and overlook its role as an exit for reserved forces. That logistical function is explicitly documented, but the source does not state how to disable the Eternity Gate, whether deployment can be interrupted or what happens to units still held at the Tomb Citadel if the vehicle is lost. It also publishes no armour weakness, opposing unit category or damage interaction. A precise focus order, interception method, hard counter or claim that existing units disappear with the Monolith would exceed the evidence.
Traceability
Sources used on this page
- Deep Silver — Faction Deep Dive: Necrons (2026-07-29) authority
factions · units · structures · commanders · mechanics · strategy
Open source