Reference record · production structure
1 sources ↗Tomb Citadel
The upgradeable Necron centre of operations and production engine for the faction’s units.
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Aucune INTERDICTION d'usage publiée. Constaté le 2026-08-17 puis le 2026-08-24, à deux adresses : https://www.deepsilver.com/games/dawn-of-war-iv/media et https://www.deepsilver.com/fr/about/imprint. Les deux ne portent qu'un avis de copyright — « © 2026 PLAION GmbH. All rights reserved. […] Developed by KING Art GmbH » — et aucune clause restreignant la reproduction, la distribution ou l'usage éditorial. Droits de l'univers : Games Workshop Limited 2026. Usage éditorial, crédité, retiré à la première demande de l’ayant droit (D-056, D-057, D-069).
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Sourced facts
1 sourced factRecord profile
- Documented role
- Upgradeable strategic centre and unit-production engine
The role, in context
Tomb Citadel is the upgradeable Necron centre of operations and the production engine for the faction’s units. The same faction preview places it at the origin of several relocation systems: forces can enter it for translocation to Tomb Pylons, and units held in reserve there can later emerge through a Monolith’s Eternity Gate. These links make the Citadel strategic, productive and logistical without defining every headquarters rule. The source publishes no construction cost, upgrade tree, production list, queue, durability, weapon, reserve capacity or rebuilding condition.
What is documented over time
The Tomb Citadel is introduced as the anchor for a Necron design based on slow, steady expansion. It starts the faction’s operational network: production radiates outward through structures that spread the Power Matrix, while translocation helps the otherwise slow army reach distant battlefronts. Its upgradeable status is part of the current faction concept, not evidence of a balance revision. The official article records no earlier Citadel implementation, changed production rule, revised upgrade, removed function, patch history, version comparison or direct inheritance from a previous Dawn of War title.
How it is presented in play
The documented role is to treat the Tomb Citadel as both headquarters and production engine, with an additional connection to Necron relocation. Units can be held there for deployment through a Monolith, and Tomb Pylons can receive forces entering the Citadel. That supports a broad hub-and-exit model for a slow faction. The article does not describe the player inputs, capacity, travel delay, production order, upgrade choice or preferred destination. Useful guidance can explain the hub role without inventing a queue, build timing, defensive layout or transport rotation.
What you can — and cannot — conclude
The production-structure mistake is to assume that destroying a Tomb Citadel would erase units it has already produced, moved or placed elsewhere. Its documented value lies in unit production, strategic control and serving as an origin for reserve or translocation systems. Depriving those functions would matter only according to destruction rules the source has not published. The article gives no vulnerability, rebuilding rule, headquarters defeat condition or consequence for forces already deployed. A precise assault plan, damage type or promise of removing existing units would therefore exceed the evidence.