win condition
Annihilation
The default Quick Match mode, won by destroying every enemy headquarters while protecting one’s own.
- Fact fields
- 2
- Sources
- 1
Warhammer 40,000: Dawn of War IV · Reference index
Every mode Dawn of War IV has officially named, from the single-player Campaign and Skirmish through the multiplayer objectives — Annihilation, Domination, Maelstrom — to Last Stand and the returning Crusade. Each page gives the objective and the format as the developers stated them, and flags what is still open rather than smoothing it over: Crusade, for instance, has been presented both as an announced mode and as free post-launch content, and that contradiction is reported here rather than quietly resolved.
All records
Every name below is connected to its factual record and source trail. Completed briefs appear first.
win condition
The default Quick Match mode, won by destroying every enemy headquarters while protecting one’s own.
game mode
Four faction storylines feed into one overarching campaign narrative across more than 70 missions.
game mode
An announced replayable campaign mode combining a turn-based Kronus world map with persistent tactical battles.
win condition
A multiplayer mode that awards Victory Points for controlling more Strategic Positions than the opponent.
game mode
A returning horde-style mode built around surviving increasingly dangerous waves of enemies.
win condition
A multiplayer mode that awards Victory Points for objectives appearing dynamically across the map.
game mode
Competitive online play with announced support for one-versus-one and team formats.
game mode
A configurable battle mode in which players choose the map, factions, difficulty and other settings.