resource
Action Points
A limited Crusade-turn resource spent to move a Strike Force and attack territories on the world map.
- Fact fields
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- Sources
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Warhammer 40,000: Dawn of War IV · Reference index
The named systems, abilities and resources Dawn of War IV runs on: Action Points and Requisition in Crusade, the Ork Waaagh!, the Combat Director that drives its combat animation, the Painter customisation tool, and the faction networks revealed in the developer deep dives. Fourteen are documented so far. Mechanics are the part of a strategy game that reference sites describe last and worst, so each page fixes the exact published effect before anything at all is inferred from it.
All records
Every name below is connected to its factual record and source trail. Completed briefs appear first.
resource
A limited Crusade-turn resource spent to move a Strike Force and attack territories on the world map.
faction ability
An Adeptus Mechanicus strategic ability that gives an imperfect indication of activity beneath the fog of war.
strategic system
An animation system that continually assesses engagements and assembles matching combat animation sequences.
resource
A Necron resource whose generation increases as the faction expands its Power Matrix.
strategic system
The Adeptus Mechanicus network that links structures, static weapons and units into a shared sphere of influence.
strategic system
A force-preservation mechanic that reinforces units in the field while consuming the player’s economy.
customisation system
An in-game feature for customising the appearance of the player’s armies and units.
strategic system
A Necron field expanded by structures that supports construction, economy and friendly units standing within it.
resource
A Crusade resource earned through conquest and spent on territories and persistent Strike Forces.
strategic system
A deployment mechanic used by Space Marines and Necrons to move held units toward an active battlefront.
resource
Capturable and upgradeable map points used to secure resources and territorial control.
faction ability
A Necron Stratagem that teleports a limited group of units to another visible point on the battlefield.
strategic system
A progression system through which surviving units grow in power and may unlock new abilities.
faction ability
An Ork faction mechanic that fills from Ork battlefield presence and defeated enemies before empowering fighting units.