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Warhammer 40,000: Dawn of War IV · Reference index

Mechanics

The named systems, abilities and resources Dawn of War IV runs on: Action Points and Requisition in Crusade, the Ork Waaagh!, the Combat Director that drives its combat animation, the Painter customisation tool, and the faction networks revealed in the developer deep dives. Fourteen are documented so far. Mechanics are the part of a strategy game that reference sites describe last and worst, so each page fixes the exact published effect before anything at all is inferred from it.

The mechanics index

Every name below is connected to its factual record and source trail. Completed briefs appear first.

  1. 01 In-depth brief

    resource

    Action Points

    A limited Crusade-turn resource spent to move a Strike Force and attack territories on the world map.

    Fact fields
    1
    Sources
    1
    Open the record
  2. 02 In-depth brief

    faction ability

    Auger Vision

    An Adeptus Mechanicus strategic ability that gives an imperfect indication of activity beneath the fog of war.

    Fact fields
    1
    Sources
    1
    Open the record
  3. 03 In-depth brief

    strategic system

    Combat Director

    An animation system that continually assesses engagements and assembles matching combat animation sequences.

    Fact fields
    2
    Sources
    2
    Open the record
  4. 04 In-depth brief

    resource

    Dominion

    A Necron resource whose generation increases as the faction expands its Power Matrix.

    Fact fields
    1
    Sources
    1
    Open the record
  5. 05 In-depth brief

    strategic system

    Noosphere Network

    The Adeptus Mechanicus network that links structures, static weapons and units into a shared sphere of influence.

    Fact fields
    2
    Sources
    2
    Open the record
  6. 07 In-depth brief

    customisation system

    Painter tool

    An in-game feature for customising the appearance of the player’s armies and units.

    Fact fields
    1
    Sources
    1
    Open the record
  7. 08 In-depth brief

    strategic system

    Power Matrix

    A Necron field expanded by structures that supports construction, economy and friendly units standing within it.

    Fact fields
    2
    Sources
    2
    Open the record
  8. 09 In-depth brief

    resource

    Requisition

    A Crusade resource earned through conquest and spent on territories and persistent Strike Forces.

    Fact fields
    2
    Sources
    1
    Open the record
  9. 10 In-depth brief

    strategic system

    Reserves

    A deployment mechanic used by Space Marines and Necrons to move held units toward an active battlefront.

    Fact fields
    2
    Sources
    2
    Open the record
  10. 14 In-depth brief

    faction ability

    Waaagh!

    An Ork faction mechanic that fills from Ork battlefield presence and defeated enemies before empowering fighting units.

    Fact fields
    2
    Sources
    1
    Open the record

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